vtest.avi sample), the same kind of scene the book uses (Figure 19.1). It covers the - view of motion, its space-time Fourier signature, the spatiotemporal Gaussian and its velocity-skewed form, velocity-tuned blur, spatiotemporal derivatives, and the velocity-nulling filter that erases objects moving at a chosen velocity.
A video is a space-time volume
Stacking the frames along gives a 3-D volume. Slice it at a fixed row and you get an - image: the static background is made of vertical streaks (same for every ), while each walking person traces a diagonal streak whose slope is its velocity. This is the whole idea of the chapter: motion has become orientation.

Motion is a slanted plane in the Fourier domain
A globally translating image has all its energy on the plane In 1-D space, a pulse moving at velocity is a slanted band in -, and its 2-D Fourier transform is a sinc ridge lying along the line : vertical for a static pulse, tilting as the speed grows.
The spatiotemporal Gaussian
The separable space-time Gaussian is an isotropic blob in -. Skewing it along a velocity, , tilts the blob so its long axis follows that motion. Convolving with the skewed kernel is what blurs along a velocity.
Velocity-tuned (temporal) blur
Averaging the volume along a velocity keeps whatever moves at that velocity sharp (it sits still in the motion-compensated stack) while everything else smears. Tuning to keeps the static background crisp and blurs the walkers; tuning to a walker’s velocity makes that walker snap into focus while the background streaks.
Spatiotemporal Gaussian derivatives
The space-time gradient gives oriented derivative filters. The temporal derivative responds to change over time: it is large exactly where something moves and zero on the static background.

The velocity-nulling filter
By the brightness-constancy relation, an image moving at exactly satisfies . So the filter annihilates anything moving at while passing everything else. Nulling removes the static background (only the walkers survive); nulling a walker’s velocity erases that walker while the rest remain.

Concluding remarks
Treating time as a third axis turns motion problems into geometry: the same Gaussian, derivative, and steering ideas from the spatial chapters carry over, and the brightness-constancy constraint becomes a single linear filter that can select or reject a velocity. These are the foundations for motion estimation and optical flow.

